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Dinofarm's title, "Auro," is waiting on the code, and my art asset load has been completed. In the meantime, I need to take a job to make ends meet, so I'd be happy to develop art assets for YOUR indie game!
Here's my ad on gamedev.net, and of course, you can check out my gallery here.
I looke forward to working with you, whomever you are!
STREAMING a new kind of Tactics game at 4 PMEST
Hey everyone! Head over to my channel on Twitch as I play our company's brand new tactics game 4 years in the making! It features all my art and animation so, if you want to see it in action, come on down!
http://www.twitch.tv/skeletonheadbone
A completely new kind of tactics game: AURO IS OUT
Hello everyone! I haven't been too active on here for a while(expect a dump soon, for those of you following me). But it has been for good reason. I have been the artist/animator for the NOW AVAILABLE mobile tactics game, Auro for android and soon-be-ios. It's a game all about BUMPING monsters into the water! Who doesn't like to bump monsters into the water?! Here is a brief rundown of what makes Auro special.
-Story mode takes you through Auro's first Quest, with plot twists, memorable characters, and a final boss battleSingle-player competitive PLAY MODE lets you build up your Rank over time, like an online matchmaking ladder!Procedur
Dinofarm's Kickstarter! Last chance!
Hello everyone,
I don't use this function very often. I'm not sure why. It seems I've always got the pen to the tablet, never finding the time to look up from it and say hello.
I'm writing to inform all who follow me that, if you like tactics games that are quick, deep, and look great, you'll love Dinofarm's "Auro."
We have only 2 days left on our campaign, and we can use all the support we can get. Most of the funding will be towards paying our coder to finish the software. To us internally at Dinofarm, this is very much a labor of love and something I think you'll all enjoy very much! Thank you for reading and thank you for followin
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