I've been working for the last month and a half on a major rebrand for my company's game, "Auro: A Monster-Bumping Adventure." That means a brand new logo, refined palette, and tightening the bolts for lore/character design.
Why, might you ask, have I done this? Well, we've just launched a Kickstarter Campaign for a big expansion for the game!
For those of you who may have played, Auro is a single player tactics game about bumping monsters into the water for points. Matches are short, randomly generated and tightly balanced.
The Ques expansion aims to introduce a game mode, "quest mode," that takes the solid core gameplay and applies it to a larger, more non-linear RPG campaign. If you like this drawing, and want to support very ambitious and masochistic indies(I'm on almost 48 hours no sleep), come on by. We're extremely grateful for any and all support. Even a share goes a really long way.
Thanks so much, and please enjoy.
Here's a link the Kickstarter page.www.kickstarter.com/projects/d…